By making these game-changing moves less frequently available, players would be encouraged to use them strategically rather than spam. Two reasonable suggestions I've seen are to increase the meter cost of certain abilities and to increase the cooldown of assists. There's definitely abilities and assist attacks that are unbalanced and promote brainless cheap gameplay. It's not just a matter of getting good or waiting for the Jump Force community to establish a meta. Sony PS4 Video Games, Sony PS4 Video Game Controllers, Spectral Force 3 Video Games, Spectral FoVideo Games, Mega Man Star Force 3: Black Ace Video Games, Jump Ultimate Stars Video Games, Video Games Shining Force, Video Games Sonic Forces, Video Games Gotcha Force. I won't claim to be an expert in game design. That sounds cool, but in reality it means I just sort of run away and wait for him to shoot so I can counter. I use Hisoka to stop Ryo by relying on his counter move, a defensive measure that catches his bullets and instantly triggers a series of attacks that Ryo can't block. The problem with these arguments, however, is that beating cheesy tactics in Jump Force often requires using cheesy tactics of my own. Already I can envision the responses to this article telling me to "git gud" or pointing out that Hisoka, one of my mains, is actually an excellent Ryo counter. RELATED: 25 Things We Wish We Knew Before Starting Jump Force
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